Community Leaders
Asphyxiation Point is a non-profit community project built by Roleplayers for Roleplayers. As such, we rely on players such as yourself to drive Roleplay, organize events, welcome new Roleplayers, and lead key groups on SIM. There are plenty of ways to become a community leader at Asphyxiation Point. Some of these are listed below :
- Driving events and storylines.
- Leading a SIM owned business.
- Creating a player owned business.
- Creating & Leading a criminal enterprise.
Driving events and storylines.
Coming Soon
Leading a SIM owned business
Most AP businesses are developed and paid for by the SIM administration to ensure role-players always have a rich, vibrant ecosystem of roleplay opportunities to choose from. Players who "lead" these businesses do not actually own the business but put in time and effort to enhance role-play for others.
What we expect from SIM owned business leads :
To summarize, we expect player managed business leads to be community leaders IC and OOC and will hold you to higher standards than other roleplayers on SIM. Inability to engage with other roleplayers, turning away new role-players, OOC conflict with other roleplayers on SIM and inability to promote the business in general may force us to hand the lead position to someone else. If you find these terms too restrictive, we encourage you to look at Player Owned Businesses instead.
Obviously, we won't ask you to do an impossible job without giving you the right tools :
Note that we just give you the tools. It is up to you to use them. It is up to you to send news about your business to the newspaper and to contact an admin to send out a notice for you for planned events.
What we expect from SIM owned business leads :
- Be a model role-player and keep your role-play consistent over time and consistent with the SIM's history and neighborhoods.
- Make the business come alive by providing an apt backstory and a vision about what the place is about.
- Businesses should be inclusive not exclusive. Think of different roles that you can draw people into.
- Engage new role-players and provide additional roleplay opportunities for existing ones.
- Interact with other businesses and drum up cross business RP.
- Organize and advertise at least one event per month.
- Communicate mitigation strategies to the admin team in advance if you are going to be absent from role-play for a while.
To summarize, we expect player managed business leads to be community leaders IC and OOC and will hold you to higher standards than other roleplayers on SIM. Inability to engage with other roleplayers, turning away new role-players, OOC conflict with other roleplayers on SIM and inability to promote the business in general may force us to hand the lead position to someone else. If you find these terms too restrictive, we encourage you to look at Player Owned Businesses instead.
Obviously, we won't ask you to do an impossible job without giving you the right tools :
- Ability to create and modify group titles.
- Ability to send out notices to the business group and allow others in the group (Managers) to do so.
- Permission to call yourself the owner or manager in Roleplay.
- Visibility for the business via the website.
- Ability to advertise / report on happenings for the business via the Newspaper.
- Advertising for planned events by sending out notices to the Asphyxiation Point main group.
Note that we just give you the tools. It is up to you to use them. It is up to you to send news about your business to the newspaper and to contact an admin to send out a notice for you for planned events.
Creating a Player Owned Business
SIM owned businesses are not for everyone. It involves a large investment in terms of time and role-play. For those of you who are unable to put in the same, we suggest player owned businesses instead. Please note that player owned businesses do involve a small financial investment as you must actually rent a shop and decorate it. In return, you are allowed a lot more flexibility in how you run your business as long as you stick to the SIM Laws.
What you can do :
What you cannot do :
What you can do :
- Decorate the shop to your own tastes.
- Create your own groups if you so wish.
- Advertise / report on happenings for the business via the Newspaper.
- Advertise for planned events by sending out notices to the Asphyxiation Point main group.
What you cannot do :
- Change name, theme or purpose of business without submitting a new application. This allows us to ensure your new vision still matches the theme of the SIM and complements other businesses instead of supplementing them.
- Drastically increase the scope of your business over what it is designed for. A bar is a bar. Not a bar / restaurant / strip club. If in doubt, ask.
Creating & Leading a criminal enterprise
Gangs, cults or any other type of criminal enterprise at Asphyxiation Point are created and led by individuals out of yourself. Due to the nature of the criminal roleplay and the potential for interpersonal conflict, leaders for such criminal enterprises are held to the highest standards of roleplay. Inability to engage with other roleplayers, turning away new role-players, OOC conflict with other roleplayers on SIM and inability to grow your ranks over time may force us to ask you to disband.
More specifically, leads for criminal enterprises are expected to :
Obviously, we won't ask you to do an impossible job without giving you the right tools :
Please note that leading a criminal enterprise does not free you from the responsibilities of a SIM owned business or vice versa. If you do wish to lead both a criminal enterprise and a SIM owned / player owned business, please make sure you have the time to dedicate to both. Alternatively, you can strike a deal with existing business leads to use their store as a front.
More specifically, leads for criminal enterprises are expected to :
- Be a model role-player and keep your role-play consistent over time and consistent with the SIM's history and neighborhoods.
- Make the gang come alive by providing an apt backstory and a vision about what the place is about.
- Engage new role-players and provide additional roleplay opportunities for existing ones.
- Interact with businesses and other gangs to drum up complex storylines involving multiple entities.
- Communicate mitigation strategies to the admin team in advance if you are going to be absent from role-play for a while.
Obviously, we won't ask you to do an impossible job without giving you the right tools :
- Ability to create and manage your own AP group (including roles and titles).
- A themed base in each neighborhood on SIM with a group that you can use to network with other criminals.
- A network of hidden rooms that you may use for extended Roleplay scenes away from the public eye.
- Ability to apply for a SIM owned or player owned business to serve as a front.
Please note that leading a criminal enterprise does not free you from the responsibilities of a SIM owned business or vice versa. If you do wish to lead both a criminal enterprise and a SIM owned / player owned business, please make sure you have the time to dedicate to both. Alternatively, you can strike a deal with existing business leads to use their store as a front.
Frequently Asked Questions
1. What do you look for in a lead application?
Please remember that the SIM developers have a vision of how to encourage RP at the SIMwide level. Just because our vision may not match your vision does not mean your vision is wrong. Rejection of an application does not in any way reflect upon how we view you as a role-player or how we view your character. It is all about finding the right match.
With that said, here are the things we look at when we receive a new application :
1. Are you in good standing with the SIM?
Not being in good standing may include :
To allow role-players to mature and grow over time, we typically look at a window of time when making the above determination. In other words, we will not count breaches that are months old against you if you have demonstrated (via Role-play) that those breaches are no longer causes of concern.
If you are new on SIM, please note that we require you to be active in roleplay for at least two weeks before submitting your lead application. This gives us at least a small window of time in making the above determination. To keep things fair, we also do not know anything about you beyond the time and effort you have put into Asphyxiation Point. We will neither reward nor punish behavior demonstrated at other SIMs.
2. Do you have a clear vision that fits with the SIM's back-story, neighborhood and the theme of the build.
Typically we will not reject applications outright based on this clause but will get in touch with you as to what changes may be required to adjust your vision to match with that of the SIM. However, if we receive two or more applications for the same business, we will only deal with the one that already aligns more closely with the SIM vision.
A clear vision includes :
3. Does your character fit the vision you outline.
Consistency is key to good role-play. Going from dumb to intelligent, introverted to gregarious, or criminal to law-abiding in one day would not be too fun for you (and we would not like to enforce the same on you). Similarly changing what skills your character possesses overnight would disrupt role-play for you and those around you. Most importantly, the lead is the role-play model for new role-players at a venue. They will be looking at you to lead by example and playing a character that does not align with your vision or altering your character significantly just to fit with your vision does not make for a good role-model.
Extreme examples of the above would include a lower town employee suddenly owning an upper town business. Or a murderous madman suddenly turning into a psychiatrist at the hospital.
Please remember that the SIM developers have a vision of how to encourage RP at the SIMwide level. Just because our vision may not match your vision does not mean your vision is wrong. Rejection of an application does not in any way reflect upon how we view you as a role-player or how we view your character. It is all about finding the right match.
With that said, here are the things we look at when we receive a new application :
1. Are you in good standing with the SIM?
Not being in good standing may include :
- You have received prior warnings for power-gaming, meta-gaming and other breaches of role-play etiquette.
- You have been involved in an excessively large number of moderation calls. Being a role-play leader means getting along with people and adjusting your RP to match with those of others.
To allow role-players to mature and grow over time, we typically look at a window of time when making the above determination. In other words, we will not count breaches that are months old against you if you have demonstrated (via Role-play) that those breaches are no longer causes of concern.
If you are new on SIM, please note that we require you to be active in roleplay for at least two weeks before submitting your lead application. This gives us at least a small window of time in making the above determination. To keep things fair, we also do not know anything about you beyond the time and effort you have put into Asphyxiation Point. We will neither reward nor punish behavior demonstrated at other SIMs.
2. Do you have a clear vision that fits with the SIM's back-story, neighborhood and the theme of the build.
Typically we will not reject applications outright based on this clause but will get in touch with you as to what changes may be required to adjust your vision to match with that of the SIM. However, if we receive two or more applications for the same business, we will only deal with the one that already aligns more closely with the SIM vision.
A clear vision includes :
- What kind of role-play you want to encourage (group RP not personal RP).
- What kind of events you want to host / how to plan to promote RP.
- What you will do to engage ALL kinds of role-players. Groups are about being inclusive not exclusive.
3. Does your character fit the vision you outline.
Consistency is key to good role-play. Going from dumb to intelligent, introverted to gregarious, or criminal to law-abiding in one day would not be too fun for you (and we would not like to enforce the same on you). Similarly changing what skills your character possesses overnight would disrupt role-play for you and those around you. Most importantly, the lead is the role-play model for new role-players at a venue. They will be looking at you to lead by example and playing a character that does not align with your vision or altering your character significantly just to fit with your vision does not make for a good role-model.
Extreme examples of the above would include a lower town employee suddenly owning an upper town business. Or a murderous madman suddenly turning into a psychiatrist at the hospital.
2. Will you be monitoring the traffic at my business?
No. We will be monitoring visibility not traffic. Monitoring traffic would encourage you to just sit in your store and wait for people to come to you - not a behaviour we want to encourage. And we certainly don't want you using bots, alts and what-nots. In fact, a lot of businesses are not supposed to have a whole lot of traffic. For example, no work actually gets done at the Newton Construction Yard. But Roleplayers based out of the Construction yard could be going door to door and working on small maintenance projects around SIM.
No. We will be monitoring visibility not traffic. Monitoring traffic would encourage you to just sit in your store and wait for people to come to you - not a behaviour we want to encourage. And we certainly don't want you using bots, alts and what-nots. In fact, a lot of businesses are not supposed to have a whole lot of traffic. For example, no work actually gets done at the Newton Construction Yard. But Roleplayers based out of the Construction yard could be going door to door and working on small maintenance projects around SIM.
3. So how does one get visibility?
- Roleplay ! The best way to get visibility is to get out there and introduce yourself to other people and have your employees do the same. Only half the business is the build. The more important half are its people.
- Become newsworthy! Not all RP at the business may be related to the business. Find someone unconscious on the streets? Call 911, administer first aid and introduce yourself when the EMTs arrive. Guess whose name and which business is in the papers the next day? Note : To be sure you get the right visibility, you may want to write out a Notecard for one of the AP Times staff.
- Organize events ! This can be a grand street party to promote your place. It can be offering free services and discounts. It can even be having all your employees go door to door handing out flyers and promotional vouchers. The sky is the limit.
- Interact with other businesses. Host joint events. Facilitate events by providing specific services which may be at the core of your business. Set up steady role-play by providing an ongoing service to another business.
4. Why all these restrictions? I just want to roleplay !
You are more than welcome to roleplay at a venue as a regular employee. This guide applies only to people who want to "own" a business IC or manage a business OOC. The restrictions are just a means to ensure that you remain visible to the general public and new roleplayers are engaged as soon as they walk into SIM. A lot of the expectations are common sense and what you should be doing already to enhance your storyline and engaging those around you. We just turn it into hard guidelines. We will reach out to you and check with you if we feel you are falling behind before advertising for another lead. Once again, if you find the restrictions too much work, please apply for a Player Owned Business instead.
You are more than welcome to roleplay at a venue as a regular employee. This guide applies only to people who want to "own" a business IC or manage a business OOC. The restrictions are just a means to ensure that you remain visible to the general public and new roleplayers are engaged as soon as they walk into SIM. A lot of the expectations are common sense and what you should be doing already to enhance your storyline and engaging those around you. We just turn it into hard guidelines. We will reach out to you and check with you if we feel you are falling behind before advertising for another lead. Once again, if you find the restrictions too much work, please apply for a Player Owned Business instead.